144 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			144 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /******************************************************************************
 | ||
|  |  * Spine Runtimes License Agreement | ||
|  |  * Last updated April 5, 2025. Replaces all prior versions. | ||
|  |  * | ||
|  |  * Copyright (c) 2013-2025, Esoteric Software LLC | ||
|  |  * | ||
|  |  * Integration of the Spine Runtimes into software or otherwise creating | ||
|  |  * derivative works of the Spine Runtimes is permitted under the terms and | ||
|  |  * conditions of Section 2 of the Spine Editor License Agreement: | ||
|  |  * http://esotericsoftware.com/spine-editor-license
 | ||
|  |  * | ||
|  |  * Otherwise, it is permitted to integrate the Spine Runtimes into software | ||
|  |  * or otherwise create derivative works of the Spine Runtimes (collectively, | ||
|  |  * "Products"), provided that each user of the Products must obtain their own | ||
|  |  * Spine Editor license and redistribution of the Products in any form must | ||
|  |  * include this license and copyright notice. | ||
|  |  * | ||
|  |  * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY | ||
|  |  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
|  |  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
|  |  * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY | ||
|  |  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
|  |  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, | ||
|  |  * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND | ||
|  |  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
|  |  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | ||
|  |  * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
|  |  *****************************************************************************/ | ||
|  | 
 | ||
|  | #include "SpineAtlasImportFactory.h"
 | ||
|  | #include "AssetToolsModule.h"
 | ||
|  | #include "SpineAtlasAsset.h"
 | ||
|  | #include "Editor.h"
 | ||
|  | 
 | ||
|  | #define LOCTEXT_NAMESPACE "Spine"
 | ||
|  | 
 | ||
|  | using namespace spine; | ||
|  | 
 | ||
|  | USpineAtlasAssetFactory::USpineAtlasAssetFactory(const FObjectInitializer &objectInitializer) : Super(objectInitializer) { | ||
|  | 	bCreateNew = false; | ||
|  | 	bEditAfterNew = true; | ||
|  | 	bEditorImport = true; | ||
|  | 	SupportedClass = USpineAtlasAsset::StaticClass(); | ||
|  | 
 | ||
|  | 	Formats.Add(TEXT("atlas;Spine Atlas file")); | ||
|  | } | ||
|  | 
 | ||
|  | FText USpineAtlasAssetFactory::GetToolTip() const { | ||
|  | 	return LOCTEXT("SpineAtlasAssetFactory", "Animations exported from Spine"); | ||
|  | } | ||
|  | 
 | ||
|  | bool USpineAtlasAssetFactory::FactoryCanImport(const FString &Filename) { | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | UObject *USpineAtlasAssetFactory::FactoryCreateFile(UClass *InClass, UObject *InParent, FName InName, EObjectFlags Flags, const FString &Filename, const TCHAR *Parms, FFeedbackContext *Warn, bool &bOutOperationCanceled) { | ||
|  | 	FString FileExtension = FPaths::GetExtension(Filename); | ||
|  | 	GEditor->GetEditorSubsystem<UImportSubsystem>()->BroadcastAssetPreImport(this, InClass, InParent, InName, *FileExtension); | ||
|  | 
 | ||
|  | 	FString rawString; | ||
|  | 	if (!FFileHelper::LoadFileToString(rawString, *Filename)) { | ||
|  | 		return nullptr; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	FString currentSourcePath, filenameNoExtension, unusedExtension; | ||
|  | 	const FString longPackagePath = FPackageName::GetLongPackagePath(InParent->GetOutermost()->GetPathName()); | ||
|  | 	FPaths::Split(UFactory::GetCurrentFilename(), currentSourcePath, filenameNoExtension, unusedExtension); | ||
|  | 
 | ||
|  | 	USpineAtlasAsset *asset = NewObject<USpineAtlasAsset>(InParent, InClass, InName, Flags); | ||
|  | 	asset->SetRawData(rawString); | ||
|  | 	asset->SetAtlasFileName(FName(*Filename)); | ||
|  | 	LoadAtlas(asset, currentSourcePath, longPackagePath); | ||
|  | 	GEditor->GetEditorSubsystem<UImportSubsystem>()->BroadcastAssetPostImport(this, asset); | ||
|  | 	return asset; | ||
|  | } | ||
|  | 
 | ||
|  | bool USpineAtlasAssetFactory::CanReimport(UObject *Obj, TArray<FString> &OutFilenames) { | ||
|  | 	USpineAtlasAsset *asset = Cast<USpineAtlasAsset>(Obj); | ||
|  | 	if (!asset) return false; | ||
|  | 
 | ||
|  | 	FString filename = asset->GetAtlasFileName().ToString(); | ||
|  | 	if (!filename.IsEmpty()) | ||
|  | 		OutFilenames.Add(filename); | ||
|  | 
 | ||
|  | 	return true; | ||
|  | } | ||
|  | 
 | ||
|  | void USpineAtlasAssetFactory::SetReimportPaths(UObject *Obj, const TArray<FString> &NewReimportPaths) { | ||
|  | 	USpineAtlasAsset *asset = Cast<USpineAtlasAsset>(Obj); | ||
|  | 
 | ||
|  | 	if (asset && ensure(NewReimportPaths.Num() == 1)) | ||
|  | 		asset->SetAtlasFileName(FName(*NewReimportPaths[0])); | ||
|  | } | ||
|  | 
 | ||
|  | EReimportResult::Type USpineAtlasAssetFactory::Reimport(UObject *Obj) { | ||
|  | 	USpineAtlasAsset *asset = Cast<USpineAtlasAsset>(Obj); | ||
|  | 	FString rawString; | ||
|  | 	if (!FFileHelper::LoadFileToString(rawString, *asset->GetAtlasFileName().ToString())) return EReimportResult::Failed; | ||
|  | 	asset->SetRawData(rawString); | ||
|  | 
 | ||
|  | 	FString currentSourcePath, filenameNoExtension, unusedExtension; | ||
|  | 	const FString longPackagePath = FPackageName::GetLongPackagePath(asset->GetOutermost()->GetPathName()); | ||
|  | 	FString currentFileName = asset->GetAtlasFileName().ToString(); | ||
|  | 	FPaths::Split(currentFileName, currentSourcePath, filenameNoExtension, unusedExtension); | ||
|  | 
 | ||
|  | 	LoadAtlas(asset, currentSourcePath, longPackagePath); | ||
|  | 
 | ||
|  | 	if (Obj->GetOuter()) Obj->GetOuter()->MarkPackageDirty(); | ||
|  | 	else | ||
|  | 		Obj->MarkPackageDirty(); | ||
|  | 
 | ||
|  | 	GEditor->GetEditorSubsystem<UImportSubsystem>()->BroadcastAssetReimport(asset); | ||
|  | 	return EReimportResult::Succeeded; | ||
|  | } | ||
|  | 
 | ||
|  | UTexture2D *resolveTexture(USpineAtlasAsset *Asset, const FString &PageFileName, const FString &TargetSubPath) { | ||
|  | 	FAssetToolsModule &AssetToolsModule = FModuleManager::GetModuleChecked<FAssetToolsModule>("AssetTools"); | ||
|  | 
 | ||
|  | 	TArray<FString> fileNames; | ||
|  | 	fileNames.Add(PageFileName); | ||
|  | 
 | ||
|  | 	TArray<UObject *> importedAsset = AssetToolsModule.Get().ImportAssets(fileNames, TargetSubPath); | ||
|  | 	UTexture2D *texture = (importedAsset.Num() > 0) ? Cast<UTexture2D>(importedAsset[0]) : nullptr; | ||
|  | 
 | ||
|  | 	return texture; | ||
|  | } | ||
|  | 
 | ||
|  | void USpineAtlasAssetFactory::LoadAtlas(USpineAtlasAsset *Asset, const FString &CurrentSourcePath, const FString &LongPackagePath) { | ||
|  | 	Atlas *atlas = Asset->GetAtlas(); | ||
|  | 	Asset->atlasPages.Empty(); | ||
|  | 
 | ||
|  | 	const FString targetTexturePath = LongPackagePath / TEXT("Textures"); | ||
|  | 
 | ||
|  | 	Vector<AtlasPage *> &pages = atlas->getPages(); | ||
|  | 	for (size_t i = 0, n = pages.size(); i < n; i++) { | ||
|  | 		AtlasPage *page = pages[i]; | ||
|  | 		const FString sourceTextureFilename = FPaths::Combine(*CurrentSourcePath, UTF8_TO_TCHAR(page->name.buffer())); | ||
|  | 		UTexture2D *texture = resolveTexture(Asset, sourceTextureFilename, targetTexturePath); | ||
|  | 		Asset->atlasPages.Add(texture); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | #undef LOCTEXT_NAMESPACE
 |